Now, a simple encounter with a large gimmick (you'll need a ton of Druids to have a chance and more tanks than normal) that changes things up a bit and is a major accomplishment if you do it. Let her drop insane loot as well to reward those that do it and of course a nifty title. Legendary encounters like this would help break apart the casual vs. game war by giving the game players what they want, something that no one can do, while appeasing the casuals by giving them raiding. Keeping these allegorical administration abstracted from the capital bold would accumulate things assorted and abolish the stagnation we all currently feel. After all, the point of an MMORPG is to chase that carrot on a stick but never get to bite down on it. If you bite down on the carrot then you'll just stand still with a smug look of victory across your face. While that feeling is euphoric for a bit, it doesn't last, because there is no more carrot to chase. A feeling many players are experiencing now. My idea isn't new of course. Guild Wars ran with something similar in its Underworld dungeon. One of my many infamous internet acts was to jokingly come up with a way to solo farm the instance by making your HP exactly 1 then loading up on regeneration spells so that your HP would never drop below 1. This antic advance to the conception of the aboriginal Invincible Monk that farmed abundantly difficult enemies abandoned for mgoldive rewards. Gimmick fights like that still require extra dedication and keeps things interesting. They give you more to do and something to work towards. Something I think that WoW needs more of. We always provides wow gold for you. Just buy wow gold and click here to know more imformation. Our website is nngold.com .
Related Articles -
wow gold, buy wow gold, cheap wow gold,
|