In the past month, several Diablo 3 development team designers have the opportunity to sit down and Diablo fans, Diablo 3 Gamers, and cast cheapest diablo 3 gold of you discussed a number of topics about Diablo 3, ranging from the host to the progress Hey, you in April of items mentioned how the patch do? Below we sorted out for everyone connected to these interviews. If you want to read the corresponding site updates please click the back connection. While we strongly suggest that you go to listen to, read these interviews Record, as well as quiz interactive process, but here is different each interview to get highlights: Inventory changes do not appear in a separate patch, currently do not have any on the "Patch 1.09" plan. These changes are more likely to be accompanied by other changes to the system and occupational adjustments appear together. Player diablo 3 gold feedback is very valuable, and developers listened very carefully at these forums and Fan Site from the discussion. Endless dungeon just been considered, but the ongoing prototype experiment. Has yet to decide whether to join the endless dungeon game itself, but the development team to understand the players eager to test their role and the challenges facing the growing desire. They are currently looking to fill the vacancy of a variety of possible systems and functions. Expand the Paragon system has been under discussion. Some new designs are being explored and / or attempts, including removing individual character level reward but to make the grade as account ranges apply, and the current level attributes are added together, and (eventually) to increase the level cap. Note that if these changes real equipment, it may cause a certain degree of backtracking. Grand occult craftsmen will return, and can be modified items. Although no final decision on this will be provided craftsman what kind of features, some of the possibilities include: add an attribute for the item, change the properties of an item, and / or re-select the range of attribute values.. Get yours Diablo 3 traces the history on the PS. Items improved from the standpoint of the development team to understand the biggest problem now legendary items of property that they too "entertainment", because although these effects are fun, but they are difficult for the DPS and EHP this property provides a good basis growth. Goal is not only to later legendary items look cool, but also make you feel really very powerful role, whether visual or mechanism. Source:http://www.d3goldonline.com/Diablo-3-Developer-Interview-Information-Official-Summary-news-47224.html
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