ChinaJoy Eve, we were invited to come to Shanghai, China Blizzard Entertainment Co., Ltd. headquarters fortunate met and interviewed the majority of China's old World of Warcraft players - Chief Designer Greg Street, as well as technical director of World of Warcraft Marco Koegler. Interview lasted about one hour's time, we first invite two people from the development team responsible for the entire Panda mystery piece of information production and have the effect, from the designer's point of WOW Gold view a lot of review.
We then expanded in-depth a lot about World of Warcraft future trends topic of discussion. World of Warcraft in which we asked of them in the next version, will take the current five heroic challenge mode mechanism, based on the full level players attributes, equipment levels and correspondingly high damage level drops, so that players can relive again and again once those - such as molten Core, Blackwing Lair, black Temple, Ulduar other classic raid. Ghost crabs for the idea to give a praise and recognition that the current level of technology from the point of view, it is not difficult to achieve, and that could become the future direction of development of one of the World of Warcraft.
Next we focus flurry of game mall "In Game Store" This new feature launched a discussion, Marco and ghost crabs that increase the purpose of this feature is to make it easier for WOW Gold players to purchase more attractive props , and for that they always remain cautious and observe the test players reaction. Most importantly, they will not affect the game balance has been adhering to the principle, which we hope the players at ease. Finally, asked about World of Warcraft can be present in an increasingly competitive industry leadership remains the secret of this issue, the two spoke in unison Blizzard's mystery - "Keep listening and don't stop."
To me what makes WoW interesting is the lore, and the history. If you're not going to really utilize that in a movie adaptation, I don't see the point. I've been playing Warcraft games since fifth grade, so that's what—twenty years? I don't know how you encompass this expansive world in a single film. But there's a lot of different time periods within the span of these games. Maybe it'd work if they set it during one of the first wars. I just don't know. Tolkien also had a whole world that he established with his works, but again it had a clean story with established good guys and bad guys. WoW doesn't necessarily work that way.
Let's look at the initial stage of the professional, how it evolved through the last four extensions. I do not wonder if this new "feature" is similar to the general MMORPG games, but World of Warcraft is usually slightly better than others to conceal rote mechanics of online games. In any case, if the number of the fame and glory is your thing, evidence and other changes in the 5.4 patch such as the game store at the foot of the ground can be ignored.
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