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Nintendo's subdued showing and the open question of the wii u - Stress Relaxation Testing Machine M by freezerpart free





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Nintendo's subdued showing and the open question of the wii u - Stress Relaxation Testing Machine M by
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Nintendo's subdued showing and the open question of the wii u - Stress Relaxation Testing Machine M


 
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People frequently accuse Nintendo of being naive. With Appleoffering an increasingly significant challenge in the handheldspace -- maybe even a threat to the home console with the iPad --it's not unwarranted. But it's clear from listening to ShigeruMiyamoto speak -- not just at E3 2012, but always -- that he isdeeply concerned with how and why people play. It matters to him. The system was born of a desire to create a system that's "thefirst screen that people go to when they enter the living room,"says Miyamoto.

That's an incredible ambition: changing the focus ofthe family room from the TV to the Wii U. "Families in the same room, currently distracted by their personaldevices, will be enjoying games truly together," promised Nintendoof America's Reggie Fils-Aime. The Wii U, he said, will be a relieffrom "technologies that push us away from the personal contact thatwe desire." It's not an attack on Apple, as it's likely to be perceived. Japanhas long had engrossing mobile experiences. It's even, in a sense,a statement against Nintendo and Sony's handhelds, too.

What thecompany really does seem to want is to bring forward new forms ofplay that bring people together. Miyamoto even said that the concept for the Wii U was born just ayear after the last system's launch (that would make it 2007, rightaround when the iPhone was born.) It's a short leap from the DS tothe Wii U, but it's clear Nintendo has high hopes for that leap.It's a pity we didn't see more of that innovative on stage at itsE3 presentation. The company gave a lot of screen time to two important partners --Warner Bros. Interactive Entertainment and Ubisoft, both of whichhave some important games ( Scribblenauts Unlimited and Just Dance 4 , both for the Wii U, respectively), but this bridge-building cameat the expense of the clear, compelling thesis for new forms ofinteractivity that Nintendo could have delivered. So, too, did concentrating on Nintendo Land -- a theme-park style, next generation iteration of the Wii Play mini game collection concept.

It's not terribly original thinking,though it'll sell well and be fun. While it does show that thecompany is firmly planting its stake in the ground for interactionbetween families and friends, it didn't show that the company ismaking a true leap forward. Neither, of course, did New Super Mario Bros. U . Wii Fit U , surprisingly, came closest, thanks to its controller-only playand social interaction features.

All the same, by all but ignoring the Nintendo 3DS in thispresentation and splitting it into its own separate softwareshowcase tomorrow, the company made it clear that Wii U is itstotal priority for E3, and for its future. And there's an important question. For all the time spent withUbisoft and WB, how will Nintendo and its partners deliver on itshope to provide "new and engrossing game experiences for every typeof player", per Reggie? This is where the company has continuouslystumbled. Yes, getting this gen's games ported to the system willbe a brief help... But will that help last? Can Mass Effect 3 on Wii U really matter? If the Gamecube taught us anything, porting existing third-partycore games is no strategy.

The realities of the game business alsomean that unless Nintendo shells out with marketing spend ordevelopment support, publishers will quickly abandon efforts todifferentiate ports, as WB is doing with Batman: Arkham City - Armored Edition . And when the next generation (Microsoft's Durango, PlayStation 4)launches, they'll forget about the Wii U altogether -- if the Wii'sfate is any indication. While the original Wii is an underratedsystem for third-party games, the truth of the matter is that themajority of publishers weren't able to make a success of thesystem. It's possible to do so (ask Ubisoft) but it requiresinventiveness, proper targeting, and time for experimentation.

Still, as executives from third parties came onto the stage tolavish praise on the new system -- Warner Bros. InteractiveEntertainment's Martin Tremblay said "it's a wonderful time in thestate of the industry to have a wonderful new platform," whileUbisoft's Yves Guillemot said the Wii U is an "importantinnovation" that makes "social gaming simple and welcoming" -- thatoffers a glimmer of hope. But with stretched resources and competing markets to push into(social, mobile, core), it is, as ever, a tall order to supportNintendo -- when the reality of its unassailable position as afirst party that delivers hit after hit is considered. Can thingsreally change? Yes, Nintendo could be considered naive. But even with adisappointing showing, I'm left thinking: couldn't naivete be agood thing? Microsoft's press conference was entirely cynical andwidely panned, thanks to a ham-fisted strategy toward connectivityand integration (with a strong corporate stench) and a feast ofpredictable games aimed at a narrow slice of the video gameaudience.

Meanwhile, Sony promised an enticing new way to interact withfiction and games with WonderBook , yet it quickly fell apart. It seems all the effort had been spenton securing J.K. Rowling's name; the demo was terrible looking, andshows that the deficiencies of trying to marry two very differentforms of media are still very much in effect. Beyond , The Last of Us , and God of War: Ascension saved Sony's bacon.

The truth is that Nintendo is not simply naive -- it's idealistic.But Nintendo could still fall into that Sony trap. While it canflawlessly execute Mario concepts and minigame collections, the moments of surprise weretoo few at this conference to make the Wii U feel like a sure bet.And that's what the conference should have done. It should havedelivered more new and exciting first party games, more originaland unexpected third-party games, point-blank. Yes, I'll admit, I love Nintendo, expect to love Mario , and am well aware that in time the system will be laden withfranchise games I love. And they will have Nintendo's traditionalattention to detail and enthusiasm for the true creation of fun.But all of the usual complaints about Nintendo are still easily tohand.

It's time for the company to show, not tell, that it has comeup with something new. Related news: BioWare bringing Mass Effect 3 to Wii U Nintendo announces Wii Fit U Nintendo reveals Wii U's Miiverse, new hardware specifics.

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