You can use the GamePad as… …a Wiimote with a touchscreen. As with the Wii and the Wiimote, some Wii U games get you off thecouch and on your feet. In one of the games I tried, featuring acharacter named Takamuru who's a long-time star in Japan, Iheld the GamePad in one hand, aimed it at the TV and slid my otherfinger along the screen to whip throwing stars at on-screen ninjas.The faster and further I dragged my fingertip, the more forcefullythe stars moved then when they showed up on the TV screen. (TheTakamuru game is part of Nintendoland , a Wii U title that's a virtual theme park, with attractionsbased on classic Nintendo franchises, including Donkey Kong, Zeldaand 10 others.) …a second screen which may or may not mirror what'sbeing shown on the TV. Nintendo showed me a video of a Wii U version of the Batman game Arkham City , one of 2011′s blockbusters on other consoles. On the TV, itlooks much like earlier versions — but the GamePad lets youchoose and use weapons and gadgets from the Caped Crusader'sutility belt. In this mode, the experience is reminiscent of thetwo-display approach of Nintendo's DS and 3DS handhelds. …a complement to the Wiimote. In one of the examples in Nintendo's video preview, a golfgame lets you put the GamePad on the floor, where it displays aball on a tee. You then swing a Wiimote like a club, virtuallyputting the ball off the GamePad and towards a hole shown on yourTV. …a tethered gaming handheld. You'll be able to play some games, such as New Super Mario Bros. U , using only the GamePad; the TV can be tuned to something else orturned off. In these cases, the GamePad functions pretty much likea gigantic Game Boy that needs to be in close proximity to the WiiU console. (Nintendo says it's designed to be used in thesame room.) …a window into a virtual world. Some Wii U games will let you rotate the GamePad up, down and allaround to see a 360-degree view of the environment around you, asif you were standing in the center of it rather than looking at iton a TV. In the Zelda game from Nintendoland , for example, I shot arrows at bad guys, and could swing theGamePad upward to spy ones hovering above eye level. And one of themost engaging demos, Wii U Panorama View, simply lets you use theGamePad to watch 360-degree videos of scenes such as cherry-blossomseason in Kyoto and Carnival in Rio. …a social-networking device. In his video , Nintendo's Iwata discussed Miiverse, an online servicewhich will let far-flung Wii U users chat, share tips and otherwiseinteract. You'll be able to use it on the GamePad (and,eventually, on non-Nintendo devices such as smartphones and PCs). …a fancy universal remote. Even if the console is turned off, you'll be able to use theGamePad as a touchscreen remote for your TV. Whew. That's a lot of possibilities. As with anynext-generation gaming hardware, it's likely that it'lltake the games some time to catch up with all the things theGamePad can do. Of course, for all of this to feel like magic rather thankludged-together technology, a lot of stuff has to work perfectly.The GamePad's wireless connection with the Wii U consoleneeds to be robust. (Nintendo conducted pre-E3 demos in a fortifiedmeeting room with a vault-like door in hopes of blocking outexternal wi-fi interference.) The motion detector and gyroscopeinside the GamePad must flawlessly sense how you're holdingand moving the controller. The touchscreen should be silky smooth.Any little glitch anywhere along the way will spoil the fun andmake the GamePad feel like more effort than it's worth. My Wii U hands-on experience was only enough to form initialimpressions: I only got to dabble with certain sections ofunfinished games, under the attentive supervision of Nintendoemployees. Mostly, though, it all worked together beautifully. Iquickly forgot about the tech and focused on important activitiessuch as hopping over mushrooms and dodging man-eating plants. And Ididn't feel like I needed a tutorial in how to use theGamePad– I just grabbed it and got going. The least satisfying aspect of the experience was the touchscreen.Like the ones on the DS and 3DS handhelds, it uses resistivetechnology, which is why it reacts to the stylus as well as yourfinger. It offers only single-touch input — eliminating thepossibility of two-finger gestures — and isn't asresponsive as the capacitive screens on the iPhone and othersmartphones. (I found I occasionally had to jab it more than oncebefore it noticed my input.) Still, it's far from terrible,and if you've used the DS or 3DS, it'll feel veryfamiliar. By the time the Wii U hits stores this fall, it may be part of ageneral trend towards multiple-screen gaming interfaces. Some gamesfor Apple's iOS already use the company's Apple TV andAirPlay technology to achieve a somewhat similar effect , splitting action between your TV and an iPhone, iPod Touch oriPad. And at its E3 press conference last night, Sony announced" cross controller " play, which will let you use its PlayStation Vita handheld as a touchscreen controller for the PlayStation 3. For now, though, nobody else is taking the concept as far asNintendo will do with the Wii U. Nintendo President Iwata made his video pitch for the new console while standing below a Japanese sign which heexplained stated the company's decades-old corporate mission:"creating something unique." Judging from what we nowknow about the Wii U, it's off to a solid start at doingthat. Now it's up to Nintendo and other companies to creategames which deliver on its promise. 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