Star Wars: The Old Republic is steadily at risk of a 2011 release, and the game's playable classes happen to be revealed. Understandably, SWTOR credits can be used to trade for top in-game items. The Bounty hunter, Sith Warrior, Imperial Agent and Sith Inquisitor classes make up the Sith Empire Allegiance faction of the game's major conflict. These classes present a sensational new interpretation from the Star Wars universe and a good amount of strategic gameplay options also. SWTOR Bounty Hunter - If being the tank inside the group has always seemed somewhat bland to you personally, Bioware is shaking some misconception for you personally! Drop some SWTOR credits over a nice suit of Heavy Armor and acquire great resistances to elemental damage, buy some flamethrowers for crowd control, and strap some heat-seeking missiles in your back to help you fulfill all your Boba Fett fantasies! SWTOR Sith Warrior- Expect you'll be spending a bit more SWTOR gold with one of these guys, as you will want to upgrade not just one, but TWO Lightsabers because you level up! Sith Warriors are dolled up in heavy armor with access to physical augmentations to boost stats. They also use Force Push to wear opponents down, and still have use of some buff and debuff abilities, making the them a versatile addition to any party. SWTOR Imperial Agent - Rogue classes in other games usually are best played by stabbing opponents inside the back at melee range, then again they couldn't spend SWTOR Credits to buy laser sniper rifles, could they? Imperial agents concentrate on stealth technology and have intricate expertise in computer networks, allowing them to sneak into high security areas covertly. The Operative sub-class gives the Imperial Agent the opportunity to heal allies, adding to how many all-around options SWTOR gives its players, and thus you may never need to wait to reveal using a party able to perform it all! SWTOR Sith Inquisitor - Masters in the Dark Side from the Force, the Sith Inquisitor allows you to harness the effectiveness of force lightning as you were Emperor Palpatine. Their aptitude using the Force allows them to debuff and drain MP from enemies, heal / buff allies, AND blast gigawatts of energy at mobs! His loose robes permit him to deliver acrobatic blows along with his double-edged Lightsaber, but keep an eye out - without dropping some serious SWTOR credits, that armor won't prevent much damage. So, how would you choose to wield the potency of the Dark Side? As soon as the game start remember to be loaded with SWTOR Credits, it could accelerate leveling and may buy suitable equips and weapon.
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