In some cases, the theme of adults can bring great impacts to a game. Prince of Persia: The Sands of Time launched in 2003 is a highly popular game with extremely excellent actions, puzzle-solving elements, plots, music and graphics. Almost all people get satisfied once they try it out. But the game is still not that commercially successful. Though it has been granted countless yearly awards, it sells not very well actually, which may be because the cheapest wow gold name Price of Persia has gone too far from us or due to something else. Prince of Persia: Warrior Within, a sequel to Prince of Persia: The Sands of Time, was released in 2004 and was designed in a different manner. The beautiful Arabic music was replaced by rock and roll music. Just imagine the Persian prince dances to Godsmack's rock music! When compared to its sequel, Prince of Persia: Warrior Within seems bloodier. In Prince of Persia: The Sands of Time, the foes will change to sands and spread with the wind, while in Prince of Persia: Warrior Within, they’ll be cut by the waist. Besides sex elements, cheap wow gold players can also see heads cut off slowly and many female characters wear few in Prince of Persia: Warrior Within. In short, the game displeases its major gamer group. Then, how come all these happened? To achieve better sales? Plots are the key to mature wow gold games. People have been pursuing fantastic stories since they knew how to communicate with others. And electronic eye glasses games have become the best way to tell stories, since they allow people to interact with each other. That is, once you join the story, you'll be able to experience various adventures, which is unreachable if you watch TV or see movies. But what's the relationship between these and the mature games?
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