With the advancing years have witnessed a growing supply by the market shooters, which has been accompanied also by a growing skepticism regarding the quality displayed by successive games in this genre that are still willing before our eyes, proposing mechanical long and repeated presence of new concepts whose noteworthy leaves much to be desired. With series media that move millions of units each year to master who is considered to be one of the types of game that has sold in more recent times, it becomes difficult for other producers say get your product in a market increasingly split. This is unless, of course, they can develop a sufficient alternative experience, able to rework some of the established paradigms for gender and thus make a proposal more attractive to the consumer. It's a bit what ends up happening with Weapon 3, which is mainly characterized by a gunman bet more face a military simulation itself, thus escaping the more commercial style of play " arcade " that generates such a furor. This may be, however, a double edged sword and we'll see why since then. Admittedly a specialization of the gameplay of a shooter can be taken as a positive point in relation to mechanical trivial "point and shoot ", so often seen in the catalog of video games today. Still, with a significant increase in the degree of complexity of the tasks required of the player and the whole gameplay system proposed also increases the difficulty that each person experiences to take in Arma 3 first. The system presented demanded, without any excuse, a tutorial to tilt to the extensive, which could guide the players lacking the ability to quickly get used to the controls and thus eliminated from the outset the difficulty of adapting the first session of play. The amount of possibilities when it comes to gameplay, coupled with the aforementioned lack of a satisfactory tutorial, can lead to the appearance of some headaches at the time of trying to track the performance of the rest of our squad, which might be responsible for the motivation and early abandonment of the game from Bohemia Interactive. Putting that aside, the content displayed in Arma III is sufficient to ensure that can spend many hours with this title, not getting the feeling that they are already repeating the same tasks for hours on end. In addition, the presence of a mission editor further adds a few hours to a content package that itself was already fairly extensive. The way the missions are planned, combining a recreation strategic military tactics with various game mechanics ensure that the hours on the ground are not carried out easily. With advancing towards the enemy lines, you can feel the pressure and the increasing sense of tension, to remind us constantly that this is no time to failures beginners. With a squad as marked by a " military bureaucracy ", we feel in the shoes of a true soldier who craves not disappoint remaining comrades. The scale of the scenarios created by Bohemia Interactive satisfies enough that everything feels very realistic, at least in a general perspective and without great detail. Still, and as it begins to be increasingly common, they should have a machine to the occasion and who can endure the running game with good settings minimally, if they wish to enjoy a visual experience acceptable. Rather, the noise component left me some questions, with most of the weapons available to have a sound that I quickly brought to mind a harmless firecrackers Carnival. I take now to address the multiplayer mode of the title in a few lines as short as my journey through this component, whose guilt difficulty attribute mainly to the fact that the game servers are half - filled gas on most occasions. Still, I had little opportunity to see conveyed the sense that the action modes Online Arma 3 is guided by the confusion and estrangement between players, due to the vastness of the landscape and the absence of circumstances that warrant collaboration among players of the same team. Nevertheless, when played in an organized manner and with a group of friends able to orient themselves in unison, this can be a rewarding experience, such is the degree of simulation in this game. The final conclusions does not leave many doubts about the potential of Arma 3 had to bookmark the market for " shooting games ", but the difficulty is often even spend good ideas on paper to really good plays and that's what ends up be missed. If we close our eyes to either problem in the audio, and during the game, we get the impression that the scale at which the game is done provides some good moments of involvement in the scenarios. And for players more accustomed to wandering military might is an adventure quite rewarding if you are able to cope with mechanical something abstract which should ward off more casual players. Arma 3 had to bookmark the market for shooting games, FIFA 14 Coins as well as FIFA 14 Ultimate Team Coins could meet your need.
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