International Data Corporation (IDC) jointly issued the "2007 China Game Industry Report" shows that China's own R & D Network Games accounted for Online games Most of the market share. 2007 online game users in China reached 4017 million, an increase of 23%; the Chinese online game market reached 10.57 billion yuan actual sales, up 61.5%. According to forecasts, by 2012, China's online game users will reach 84.56 million, in 2008? 2012 compound annual growth rate of 16%; to the Chinese online game market in 2012 the actual sales income will reach 26.23 billion yuan, 2008 years? 2012 compound annual growth rate of 19.9%. "Made in China" dominate Statistics show that in 2007, new investment to the Chinese online game market beta of the online games, totaling 76, of which China's independently developed online game to 53 models, representing a new beta of the network into the game 69.7%. In 2007, China's national network of independently developed games market, the actual sales revenue reached 6.88 billion yuan, accounting for the actual online game market revenue 65.1%, compared with 42.4 billion yuan in 2006, 62.3%. 2007, the total of 12 Chinese online game company's 28 independent research into the overseas online game market, the sales income of 55 million U.S. dollars, more than 20 million U.S. dollars in 2006 increased 175%. Engaged in independent research and development of enterprises and the number of independent research and development of products also increased significantly. Engage in independent research and development in 2007 reached 126 companies, an increase of more than 33 in 2006, an increase of 35.5%. According to statistics, in 2007 the total number of R & D network of more than 250 games. Many large companies such as Shanda, Netease , Tencent, Kingsoft, network dragon and so on, have more than 5 products, covering a variety of game types, have listed some excellent and overseas can a higher quality of online games under. Kou Xiaowei said the data shows "Made in China" online games have become the pillar industry of national games. 2001, the portals, NetEase industry to original "Westward Journey online" successful transformation into a network game as the main business of the listed company; in 2004, with a grand Proxy And self-legs, big step forward in the Nasdaq, then set off in the success of a free trade boom; Hong Kong-listed Tencent, at the conclusion of the agency, after failures in 2005 with a large user base and accurate market positioning, and pushing in a casual games world; one of the three major portal Sohu, concentrated in the gaming business for years, despite twists and turns but never betray, and finally success. "Can say for sure, China's online game industry has experienced after 8 years of exploration, has entered a fast and healthy and stable development of a new stage." GAPP Video Electronic And web publishing Management Kou Xiaowei, deputy director of the Division at the 2007 China Game Industry Annual Conference, said. Listed companies have excellent 2007, the original online game can be described as the Chinese companies listed in. Perfect World, Kingsoft, a giant dragon in the United States and the network has successfully listed in Hong Kong. Kou Xiaowei said, has been listed Ninetowns and is actively preparing for listing Jiuyou Wang and CDC, but also through capital operation, integration of a large number of original resources will gradually be released in the market. The 11 companies in 2007 the sum of the actual sales revenue, accounting for the Chinese Internet game market total sales revenue of 93.3%. Kou Xiaowei said that the core business group on the impact of China's online game industry, not only in market share on, but also in their ability to continue with a strong R & D new products, leading the user to generate new Consumption Hot, and then to some extent influence the market orientation. Shanda president Jun Tang said, intends to play against the acquisition of the Ho-side platform for integration in the domestic market. He said acquisition of Kam days after Technology Hao Fang revenue only 1 / 15. I am an expert from steelslittingline.com, while we provides the quality product, such as China sheet slitters , metal slitter, metal cutting machine,and more.
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