Intel engineers last week in San Francisco GameDevelopersConference (Game Developers Conference) on the public the company's first blueprint for the detailed design of graphics chips, announced to the game industry, the world's largest chip maker will join their battle. See more exciting information Intel engineers last week in San Francisco GameDevelopersConference (Game Developers Conference) on the public the company's first drawing Chip Detailed design of the blueprint, to declare the game industry, the world's largest chip maker will join their battle. Conference before the GDC press conference, is responsible for Intel's Larrabee graphics chip, the hardware and software engineers plan TomForsyth, in particular introduced the Larrabee design. This chip will work with Nvidia and AMD's ATI direct competition. And Nvidia and AMD will no doubt be closely monitoring the progress of this product. Intel and PC manufacturers a broad and deep relationship, enough for them to have more market opportunities, threats to the current Nvidia and AMD in graphics chip market duopoly. The last 10 years, Intel graphics chip is not completely do not touch, but to provide low-level integrated graphics chip. (Intel has introduced in the 1990s i740GPU, unfortunately was not successful.) Forsyth said there is not Larrabee chip product (expected to be the end of this year or early next year), while Intel is still consulting on the design of many important Larraee developers. But the company will provide developers a way to test the chip. He said: Intel's official website there is a C + + prototype library. Larrabee, but it does not function the same speed. Developers can feel the language and performance. Game, the Intel multi-core architecture also like to catch a wave off the software. Contains hundreds of processing cores of Nvidia and AMD graphics chip, not only speed up the performance of Crysis game of such complexity, but also used in scientific research and high-performance computing work. Larrabee largest test site is Dreamworks, the station used the translation and rendering animation Larrabee. Currently, Dreamworks have to wait a month to complete translation. Intel spokesman NickKnupffer said: Use Nehalem (processor), Dreamworks almost immediately to complete the work will be better with Larrabee. Forsyth said, Larrabee is Intel's first multi-core architecture. The first product will be very much like the GPU, it looks like the GPU, put it into the host, you can display images. He said: But it is the internal processor core, not the GPU core. Therefore, developers can provide the advantages that programmable x86. Larrabee will be Intel's x86 architecture with DNA, it is the world's most popular PC chip design. Forsyth said: It is based on many small, efficient sequential core. We put a lot of (core) on a small chip. We use very high bandwidth communications technologies they are, they communicate each other very quickly, to communicate with external memory very quickly, can very quickly communicate with other parts of the chip. Sequential processing core has been used in the design of the original Pentium and the current Atom processor. The core of the most important part of the chip, is used to synchronize a lot of work for vector unit. Forsyth, said: Programming model interesting part is the SIMD (single instruction multiple data) vector unit, and its complementary directives. We want to show off this important new vector unit and its instruction set. Forsyth explain the role and its vector units and the number of units operated. He said: (vector units) per unit time can be made of 16 floating-point calculations, it is very strong horsepower. Even if only a core (and we have a number), so it is very high total capacity. Advantage is that it is independent of quantity and units, you can at the same time the number of units and the vector unit instructions, and the number of units in the calculation of addresses, flow control, logistics management of these very useful work, so the real computing power, that is, unit vectors will not deal with a wide variety of work to those. Intel to encourage developers to try. Forsyth said, GDC seminar will focus on Larrabee's instructions, how to actually use these new instructions. As for markets outside the game, Forsyth said: In the process of designing the architecture, an interesting place is. 100% of the graphics we design the framework for consideration of any make graphics better things we have to make. Then a year ago, we review the results and found that only a very small part is aimed at drawing. Drawing more and more similar to the workload of GPGPU (general-purpose graphics processors), more and more similar to the high performance computing. Therefore, only a very small part is aimed at the graphics, most of the instruction set is very common. We are high quality suppliers, our products such as LED Panels Lighting , LED Rigid Bar Manufacturer for oversee buyer. To know more, please visits Flexible LED Strip Lights.
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