Q: If you can, please allow me to ask the first question Colin Johanson. In your last blog, you said "although we are broadening the boundaries of online games and try something new, we are likely encountered some twists and turns in the heat." Since the release of the game, what is one of the twists and turns you encountered? Whether there have been any major mistakes or problems? Perhaps there are some funny or mysterious questions? Colin Johanson-Game Director: For me, I think we have overcome the biggest challenge is to try to spent more than five years to do a project which was not released at the end to transfer to a self-service team, and constantly updated and modify our products. The timer shaft we used to solve the major problems is getting shorter and shorter, because a large number of customers have been waiting for the occurrence of the next big game. The flaw is that we also need to ensure that we take the time to do things right, but also to continue the reconstruction of our design process. We also continue to change the system until we are satisfied that they are ready to publish. With the release of game, we update several times. Every day, we are making them, and are forcing us to do the contents to show everybody that we support the game. In order to do this, we have not enough time to modify and test to ensure they reach the required quality of fans. From the beginning of several released, w in the process of finishing the game, we take the time to focus on to make "fighting" to become a unique and successful game truly, especially the construction of the deepening of the fresh world this truly attract the concept of man. If a feature is not ready, we will not release. We will spend more time to ensure that we find and understand where discordant with our October and November. We also learned a lot about how to ensure the immediate event to get everyone, so that everyone will have the opportunity to participate in the timeline released, including the players they are interested in looking for "Guild Wars 2" elements and stimulation function. John is a completely experienced game player. He often can buy much game gold at the lowest price in Sell gw2 gold and sell Runescape Gold.
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