According to their statements to 1000 against 1000 players, will meet for its conquest. Before starting with the analysis itself and tell the impressions we have been out of the game, or rather the Korean CBT3 that has taken place these days. We want to say and make clear the intentions for which we do this analysis / impressions. The world of the MMORPG world is now a very attractive business, the problem facing the players is becoming a world somewhat repetitive, where searching for things that appeal to you that are new that are related to your interests, the MMORPG world is immersed in a feature from our point of view is clear: "the already invented gunpowder". I mean already tried countless things and no company can get a completely new game, with so many new features companies try to stand out in some way isolated or try to make a strong and well-defined game. Players are finding disappointing MMORPG deliveries in recent years, and the last thing we want is that Tear pass the same, so we want to be critical, open and honest with this analysis tell you what we like. What not clear, and what really fascinated us, do not come to increase the hype of any fan boy of Tear, come to assuage the concerns of those who fear that Tear is another failure, or other Morag’s lot. Like all MMORPG first steps are choosing the server, the decision was easy: there was only one, and the next step is to choose race and class. The intention of this article to explain things to the base of the game as each race and tell each class is and where it is given that you can read it on any website, the goal is to tell you what we think of the game. Already in the character screen and choice of race can see the detail of the game's graphics, undoubtedly one of its most prominent and one of its strongest points. We were able to create different characters, like a metro sexual castanet priest, a beautiful elf berserker or warrior poor with bunny ears and bow tie. But is expected to launch in all races can choose any kind, in this closed beta had limitations in this regard. Clearly differentiating between characters should work it more. Looks like they are already doing as see the progress of the latest patches, but there is still work because while customizing the faces has improved considerably, the bodies of the characters are not modified in any way. We will see how the editor is definitely yet, hopefully no differentiation as that found in Anion. It's limited to the times but also prevents certain types of aberrations, caused by excessive editing freedom. The first thought to enter is: "What more beautiful game". As you play you will see that also require a good computer, or at least a great job of optimization, it still is not bad optimized for graphics the game offers admittedly. We were able to play the game with a pretty average machine and we have even been able to use Fraps to record the video. A little afraid attempted to get familiar with the movement, that of not having cursor seems strange but we live pretty well picking missions and seek to kill a bug. As we play in Korean would be a lie to say that we know where and what to kill but has a system similar to the Anion: the quest text blue indicates the bug related, if we click on that word is marked blue on the map: in ultimately, you have to kill bugs that are on the mark.
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