While the combat system is brand new, you get used to the 20 to 30 minutes of play and it seems normal, the battle system is fun, entertaining and mobs are much more "intelligent" than we normally make you loads, you jump up, run out and no way to catch them, do not let them surround yourself, throw you to the ground several times, throw-ball downhill ... and much more. Whenever you find a new bug, we wonder what this will do. But basically what much game scares you: Is it a grinder chant more? It's hard to answer that question having played just over 20 levels (the cap is 60). And if we look at those levels we can say no, not at all a grind game. Long ago we could read by the game developers who could climb the highest level without questing fault, something we had already heard and read about many other games, but in the end it was nothing, just promises. For that reason we looked at this with suspicion, but the feeling has left us and many people with whom we have shared views is very positive in this regard. Suffice it to say, however, that has a somewhat peculiar quested. We can distinguish between two types of quests, the yellow and the red. Quests are classic, so to speak, so named kill, kill as many bugs, nothing strange. The difference is that the red usually follow a story line and go chaining. Therefore you need to complete all the quests of this type to be accessed and even the following quests to get some more yellow. If you do not you may find that you get "hung" and without quests, a problem we had at first due to ignorance of the system and exacerbated by the language difference. Each zone usually always end red quests are certain group, many instanced, and we can say they are certainly the most fun of all. We have seen the kind escort quest Naps, hold for 10 minutes waves of mobs guarding an area, defeat some bosses, and even have enjoyed a full instance. Ultimately questing, and therefore level up in this game is quite enjoyable considering that kill bugs is more fun than other games and especially never giving you the feeling that so many people hate grind. First we'll talk a little collection. For those who odious that your level of harvesting will be late as you ride ... here I will not. As we have seen there is no level of collection when collections do not upload any point and how far we have played so I could collect everything. Will collect all minerals, plants, roots, crystals ... even hunt butterflies! As for crafting, despite the burden of language, we could do some research. It is possible crafting things like weapons, armor and potions of various materials among others. Come typical. The system is simple, the first thing to do is get the recipe of the object you want crafting. This can be achieved by buying in the vendor or as a reward for certain quests. After learning materials note asking us. In our case we did was crafting a robe of cloth and asked us to collect certain materials obtained, some other vendor and must also crafting previously. In the process of crafting is going to fill a single progress bar, and during this time there is a random chance that the crafting fails, losing all the materials involved in the process. From what we have seen no need to "learn" no profession for talking with NPC, you can start crafting an object of any profession directly whenever you have the recipe and materials.
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