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China E-sports the history side story behind a few words to say gaming by arm go1





Article Author Biography
China E-sports the history side story behind a few words to say gaming by
Article Posted: 05/07/2013
Article Views: 44
Articles Written: 126
Word Count: 888
Article Votes: 0
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China E-sports the history side story behind a few words to say gaming


 
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I also like to write something like pondering things, so each chapter of the history behind the scenes almost have 6,000 to 8,000-word like, but not everyone has the patience to read the text of these deliberately hold pictures, so I'm going to put my about electronic sports some of the ideas, simple to say next. E-sports concept is very simple, is a game mode, but on the carrier of the game, and the focus on equity, this is the only, so QQ cards eSports, more than anyone else using your phone to play Snake adhere a long time eSports, playing StarCraft 2 and DOTA, also known as e-sports. The eSports why purple? 1, the lack of intellectual property rights. Recognized e-sports game project from 1998 to 2013, almost not developed by the Chinese people themselves, in fact, even if the agent e-sports game is to last 2 years to try and make e-sports operators. 2, 2004, the open-circuit television media is prohibited to broadcast the game show. The cause of e-sports media attention has been unable to break through the accumulation of a penetration of the existing game digital channels and can not achieve the level of the open channels, which resulted in an embarrassing at this stage.

Open channels game ban was not lifted, many people do not understand that this is not a question of money, you imagine countless angry parents flocked to the Ministry of Education, Ministry of Culture and Sports Bureau, radio and television time, and then the money can do? Children take the game an excuse to escape this social problem not be resolved at this stage, would have nothing to do to solve. This social responsibility who would dare to carry? 3 hour early. These years, every year some media out Jiaochun (the eSports spring), do not care, this is almost a fixed routine. Old said eSports broke out, I asked him flashpoint where? He does not know, just feel broke out. This only shows that e-sports bubble market period has come. When eSports does not give people such a big return, I hope the people cast money to be careful, the flashpoint of eSports need to be patient to wait. In my opinion the future of e-sports flashpoint 2. Or a new video platform technology, convenient, fast, can replace open channels of influence, and to achieve a degree of social concern of the open channels, do you think the existing platform to meet? Or recent technology and operators, such as the synchronization of large-scale innovation? Or the popularity of the game digital channels large with open channels, so that advertisers can see the same ad put in effect with the open-circuit channel, you think this is how much time it will take to achieve?

The ban on open channels so that the industry has become very deformity, the core of the club and star is not the most people earn, the first profitable and the most profitable part but the first involving the dissemination and explanation of the channel construction, before they reach the development of e-sports The key point - concentrated attention is realized, in fact, how eSports other part wants to go through this road, we must establish their own communication and channels, even if resources flow together in a small area first. After the thing to do is to wait patiently, someone will ask, I was waiting for what? And other 90 groups close to 30 years of age, in fact, this thing is not far away, China's first batch of e-sports in the 33-year-old to 39-year-old, the second batch of 30-year-old to 33-year-old, the third installment in the 27 old to 30-year-old, now the status quo, the first batch of people are either completely not in the game circle or ring in the game to do high-level, second and third installments are now the backbone of China E-sports, and have come into vogue. Number of each batch of geometric growth, immediately after 00 but also into the secondary stage, which is often the beginning of the game consumption. Wait another five years, up to 10 years, the second group of people looking up into the 40-year-old become the mainstay of society, look down to 00 with a huge consumer groups become the new base of the pyramid, at the same time to have China's own R & D e-sports events, perhaps eSports that time there will be a completely different situation. Not play, do not be discouraged, do not be locked in, the sense of over the past 10 years, even if the e-sports step passed, will ultimately lead to a form of sports like baseball, football, basketball, etc., they it took many years for infrastructure, so that from the age of 7 and 70 years of age have played like, finally have their own culture, this is my whole history behind the scenes want to express the concept.

I am a veteran World of Warcraft players, World of Warcraft has been for seven years, the understanding of the game of World of Warcraft can be said is very profound reason to write something, and want more people to know and know World of WarcraftI usually buy game coins on this website gw2 gold

, while in the online search keywords often:RS Gold

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