See a lot of people like to analyze the success of others, in fact, I personally do not agree with, because a lot of the "success" winners themselves have never even thought about, we do not have to put belated and even wanted to imitate, have any success where he can not be copied, if such factors combine to give a short name, then it can be called - luck. Of course I do not deny that the manipulator behind their tough, but as a professional R & D personnel, have done for 11 years, and the amount in the future there is need to do more than 11 years of R & D personnel, I am more concerned about is how to make the game Well, although it may be in the businessman's eyes this is how naive. There are a lot of unexpected success factors, but failed its inevitability, a product out on the sink did not take long, it may be the server unstable and may be subject attractive enough, no matter how analysis, a summary of this lesson is always accurate , because failure can be copied completely, there is no factor. So what kind of error, or insufficient, so a giant - WoW fell into the dilemma of it now? If you have recently played WoW, played it PvE, go raid, you will find a copy of the current design of these Boss, if you are not optimistic about the Raiders advance or explanations, you have absolutely no idea how this is play. The most typical example is a Raytheon Throne eyes, he will release the rays of three colors, and a phase made of the maze. I still did not exactly say that they get to know what is the meaning of these lines, did not get what the Boss White skills against players in addition to WOW Goldoutside what particularity. This is a barrier to understanding the problem, WoW is no longer as "eliminating the time to know", and now a lot of design, from start to finish are difficult to rely on your own understanding fathom thoroughly, this is a very stupid design. This design from where the three hegemony two projects appeared, someone designed a puzzle, eight have a former stone circle colors, players need to follow rules designed to go the circle, but you do not feel completely to anywhere in the maze has implied or prompt you how to unlock this circle, only designed this map themselves know how to get there. In the early WOW, we each skill for each occupation, in PvP reasonable use, can produce good results, the user will not only be proud of, the affected person is convinced. The most simple and common, popular examples are: Priest's groups fear, you can put it to use in the attack when to keep his fight for their time, but also can be used when the offensive involved in the control, no matter what time use, as long as the Coincidentally can bring miraculous, affected people though it was very uncomfortable, but they can also understand that this is because their own hands although there are many solutions, but then failed to prepare adequate or can not use the temporary restricted on. But now, WOW, there are too many skills that you have absolutely no way to deal with, very straightforward to use his heart, but was used by people are very angry, you have no way to have to deal with, you can only your hands off the keyboard : The most typical example is the rogue wave flow, sneak takes 3 seconds after coming out, smoke bomb attack Garrote shadow dance, which can make each other the entire team be done because there are two thieves while the current version is almost absolute success and can not disperse and break control skills. Besides thieves attack can definitely give it away within a short period of time to control the road, and the thieves in this occupational therapy skills can not be dispelled, a remote attacker is stronger than the professional hunter. Such a design thieves who use very straightforward, but it is used by thieves who will feel the game is no fun, because he can not do anything, could do nothing but pray, no confrontational, uncomfortable feeling at this time of the game has been far far beyond what he should provide pleasure.
Related Articles -
wow, gold,
|