rules. I never do not care how many coins have roles in the end, just because I was lazy, so I do not restrict the role of gold used. We also thought about this a lot. Now I just play some self-sufficiency specialist roles; told me a high level of common roles alternately play. We like the idea of ??self-sufficiency, of course, so players can play their own, but ideally, we will give some kind of sign or the role of self-sufficiency badges to identify them. Related to the problem is to put UI interface without cluttering the case to do it. To expert players choose what they want, while not let the other players feel very complicated, and there needs to be a balance. (Eg free mode and advanced tooltips). Our role is not to create a picture in the box plus one? I really think this is a very cool way to play, but we do not want to force those who do not want to adopt this way the game player. I know a lot of things we do not comment on some of the players are frustrated, I'm sorry. However, our development process is repeatedly around us things are always changing, we tested them. I do not want to promise anything, most likely after internal testing we finally decided not to real equipment. We have already discussed by default to each role a certain self-sufficiency badge logo. That way, when you create a role, he is self-sufficient type of default until you use the auction house or with others after the transaction. Gold sharing is another issue. Play subsistence mode requires you noticed how much money you start, so you do not accidentally spend money in excess of the upper limit of funds. We have ideas so that players can be displayed separately for each role to have gold coins, but no specific timetable. And Travis Day is considered to enhance the level of accumulated experience generated when pleasure, far less than the player to find a property and equipment can enhance the pleasure obtained when. Self-sufficiency model the core is that you can always upgrade the body of the equipment, and the equipment of his own hit, not bought from the auction house, this is RuneScape Gold. I think the self-sufficiency of the players will find more fun, because when you NA auction, the game will become better. You will be proud to own equipment, because it is your own hit instead bought.
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