In an interview last week, LOL, designers think now shouldn't be too to cater to the WOW players, can be used for food and clothing parents opinion game can easily ignore? Should a game such as RuneScape accept the opinions of the players have runescape accounts for sale? And is game design catering to the player a fault? People engaged in the game industry will know that developing MMPRPG has big pressure now, on the one hand, players choose relatively abundant, and on the other hand, light experience and recreation trend is aggravating, otherwise, handheld games are also sharing the market, many people sell rs accounts to experience the new one. Players for designers as food and clothing parents, their demand or the demand put forward by them will inevitably be considered during their development. In our memories, blizzard has always upheld the "love it and play, or don't play" attitude, now under the big trend, they, too, was finally buckled on the catering to the player's hat. Let’s back to the starting from the 5.0 version, every time to improve, are absorbed many opinions of players, including a copy of the upcoming team and the daily tasks necessary to now not so necessary. If they do not cater to the player, small make up no longer believe in love. Also don't need to say that cater to, actually this is hope players can stay here to make some adjustments, just the adjustment intentions obvious. Then how to do? Actually a lot of players don't know what they want to be, do they want cheap runescape gold? No matter what developers do, there will always be opposition to exist. We temporarily can't listen to the opinions of the players is called; it is to comply with public opinion. But when the game finally realizes the idea of the player, is this the end? No, far from. On the contrary, we will begin to question the playability of the game and depth, is just like a child cry for something, when they get the object, not a few days, just bored. This is called can't get forever in the commotion. Wait for is the heart of the rice mosquito blood, were worth less valuable. Blizzard to do so is not without reason, of course, when the player said to them how we play, the everyday let don't let a person to live in the world. They saw is the voice of the player, the world is changing, the pure world today and how would it be possible to come back. A game started downhill trend, official or tries to reverse her slide-and after all. Who is willing to look at their creation of the world collapse? And wow as a successful game, after all is also survived for almost 10 years, even if there are more faithful, also can't don't of new players is not?
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