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Skills and characteristics of guild wars 2 upcoming new version revision description by arm go1





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Skills and characteristics of guild wars 2 upcoming new version revision description by
Article Posted: 06/21/2013
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Skills and characteristics of guild wars 2 upcoming new version revision description


 
Computers
In Guild Wars 2 US service next update, there will be tons of change, here I want to explain these changes the idea behind. At the same time I also invited members of the two skill balance team to Karl and Roy together explained to me. Build of one of our priorities is to make each only have a variety of build can choose. In order to achieve this goal, we modify some characteristics, and for certain occupation, we removed the part characteristics, their position is replaced by other new features. At the same time, we also pay attention to the small skill modification and certain skills, weapons and characteristics of the lifting capacity. We do it right now more popular build to make too many changes, because we know that many people like them, but we will make them more or less imperceptibly weakened. Why don't we simply enhance the skills that are weak? As if to do so we will meet a called Power Creep; all build and occupation are as we change constantly enhanced, it is not stable for game balance. Now I have time for Karl and Roy to introduce us more details.

Everybody is good, I am Karl McLain, is mainly responsible for the ability to adjust and balance the game designers, some interesting things here I'd like to talk about in the next update will appear: characteristic changes. First of all, we have tons of behavior change. Many properties are too inefficient in use has increased, and some have been merged together, the introduction of new features to make room for. In this process, we for many characteristic line wear many new master characteristics. For example: element has a characteristic decrease their wind spells CD time in the wind characteristics, necromancer will fire symptoms now, while the soldiers in the use of explosives skill (F1) you can remove symptom. Considering these, we will do some build the more difficult to reach a point, because of the powerful build. Enhanced more features that make guild more diversified. The necromancer death scene skills in 5 with the occupation of the sustainable growth of guild wars 2, we are still looking for the enhancement of their ways and play method occupation more strong energy. In the next balance adjustment, the necromancer will unlock their death scene of the fifth skills: Tainted Shackles (binding.). This skill will lead to nearby enemies suffer symptoms, and if the target is not timely removal of state, will be controlled. New symptoms. With the introduction of new skills binding pollution, we also added a new symptom: Torment (torture). The symptoms are ready for war. The enemy will continue to suffer damage; if the target moves, will be more damage. Considering the expansion of thieves and magic symptom types, we decided to torture skills to the two occupation.

Hello, I'm Roy Cronacher, I'm game balance team of designers. I will introduce our changes to the debilitating symptoms and some other great skill changes here:Weak symptoms to modify we had a very interesting modifications to the debilitating symptoms. Now, the weak will reduce the physical recovery, resulting in non crits attacks weakened. We hope that the symptom reduces damage, but now is not the best, because the crit damage has become a major injury, but this is not affected by the weak effect. But later, weak will affect all attacks, including the crit and non crit! We adjusted the many weak related skills. We believe that this change will make the symptoms more meaningful, more fun. As mentioned above, each occupation will have the skills to a series of adjustments to provide more build. A key point of our concern is to get rid of control skills. A lot of occupation is defined in one or two specific build because of the limitations of breaking control skills. In some specific skills form, get rid of excess control skills; on the contrary, sometimes almost can not find this skill. We removed the part, spread them to other more places to go. For example, elements of the break control skills most concentrated in the spell (cantrip), so we put some distributed to other places like the glyph and heraldry. Do most of the build will have at least one available to control the skills to write in the end it is the content of the paper! Thank you for reading, please read carefully after the update update log for all changes! We work hard to make fighting all 2 have no skill, occupation characteristics and weapons useless!

I am a veteran World of Warcraft players, World of Warcraft has been for seven years, the understanding of the game of World of Warcraft can be said is very profound reason to write something, and want more people to know and know World of WarcraftI usually buy game coins on this website WOW Gold

, while in the online search keywords often:gw2 gold

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