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Gdc europe 2012 adds new bioware dlc, bigpoint, html5 talks by 123wert sdfsf
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Gdc europe 2012 adds new bioware dlc, bigpoint, html5 talks |
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Business,Business News,Business Opportunities
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The session lineup for August's GDC Europe 2012 in Cologne continues to expand this week, with BioWare talkingpost-release DLC lessons from Mass Effect and Dragon Age , plus Bigpoint on free-to-play game design and YoYo Games on HTML5programming. These talks all fall within GDC Europe's Main Conference, whichtakes place Monday through Wednesday, August 13-15, 2012 at theCongress-Centrum Ost Koelnmesse in Cologne, Germany. The full details on these new sessions are as follows: - In the show's Business and Marketing track , BioWare's director of online development, Fernando Melo ( Dragon Age, Mass Effect franchises), will outline how the major studio has organized andcrafted a long-term plan for each of its major new releases. The session, titled "Leveling Up Your AAA game - BioWare's PostRelease Content Insights," will examine downloadable contentstrategies, online game passes, microtransactions, and more, andMelo will argue why all of these additions can augment a game'sinitial sales and make a big-budget title far more successful.
- Over in the Design track , Jan Richter, CTO of the major German-headquartered online gamecompany Bigpoint, will look at the positive implications of free toplay business models in "Free to Play Game Design Is F*#!1ngAwesome." During this session, Richter will leverage Bigpoint's experienceoperating titles like Dark Orbit and Battlestar Galactica Online to discuss what it truly means to make a free to play game.Meanwhile, he will share some "free to play design secrets" and"the latest design evolutions" that every developer should know. - Finally, YoYo Games CTO Russell Kay will explain how olderdevelopment philosophies can benefit new technologies in a Programming track presentation dubbed, "Applying Retro Techniques to HTML5Development." According to Kay, modern web technologies like HTML5 make it"difficult to give consistent performance across target platforms,particularly for mobile and lower powered devices." He believesthese problems are not unlike those developers in the "early daysof games," and he will provide a number of classic tips andtechniques to improve HTML5 game performance. These new sessions join previously-announced talks from the creators of Dear Esther and Amnesia: The Dark Descent , as well as presentations covering the death of consoles , the past and future of the game industry press, and more. Those interested in attending these or any other sessions at GDCEurope can secure the pass for the Gamescom co-located August eventnow, as online registration is open on the event's official website.
For more information on GDC Europe, visit the show's official website , or subscribe to regular updates via Facebook , Twitter , or RSS . GDC Europe is owned and operated by Gamasutra parent company UBMTechWeb. Related news: GDC Europe 2012 debuts talks from Dear Esther , Amnesia creators 'Tales from the GDC Vault' presents classic EA, Maxis, Namco videosfrom 1998 Swift, Brathwaite, and more offer key job advice in GDC Vault'snewest free video. I am a professional writer from Gifts & Crafts, which contains a great deal of information about old soda bottles , rotating photo frames, welcome to visit!
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