I admit it, the hype bubble has ended on virtual worlds. It's been long because the time when publications flocked towards news of companies doling out millions to virtualize themselves in Second Life, or businessmen investing thousands and thousands of dollars on virtual properties in Project Entropia. Virtual worlds, however, are thriving and studies have shown us they are not far away from being a mass market, mainstream leader for your near future. Now you ask ,, who will be the following massive internet success? There will always be new game-changers that redefine markets, like Facebook itself. I predict an online world takes the reins. It's the following logical part of the evolution of technology. For 2010, Gartner placed public virtual worlds smack dab in the middle of the "Trough of Disillusionment", meaning it had been either done or adoption would continue as products evolved. Backing up this assessment from the current state of virtual worlds was the failure of some notable worlds like vSide, There.com and Vivaty. Having evolved throughout the "Peak of Inflated Expectations" vSide (back ready to go on fumes) there.com couldn't hold on throughout the fall under the Trough of Disillusionment. Based on KZero Worldswide, virtual world registrations grew 25% this past year and today spend time at nearly 1.2 Billion accounts. I believe that clearly implies that we have been entering the "Slope of Enlightenment", meaning "More cases of the way the technology may benefit the enterprise begin to crystallize and be more widely understood." This increase in growth and adaptation was where Facebook was four years ago. Electronic games have become from toys to pixels to vast, realistic massively multiplayer worlds. Movies, music, radio... all things have moved towards digital and graphical (where applicable). Notice how all of the high-budget films are actually released in 3D? The web is not any different. Look just how far it offers come! Things are more interactive and graphical. It's not a point of if virtual worlds would be the next big players, it's how soon and who it's likely to be. Facebook is ultra social, but when people determine that rather than taking a look at a 2D website and chat, they could actually "go" chill using their friends, why stay with Facebook anymore? If you've read through this far, I don't need to let you know about Moore's Law as well as the rate that computing is expanding. Powerful computers now fit in your wallet and broadband access to the internet is reaching 500 million people. The technology is currently cheap enough as well as the mass market is becoming tech savvy. On the next four years, I foresee social networking sites like Facebook starting to merge increasingly more into 3D experiences through development or acquisitions, it's the only method they will be in a position to contend with whatever clients are available at this time getting ready to swoop along with an infinitely more rich and interesting social experience than Facebook. Who will take the lead is speculative obviously, it may be Facebook when they are smart. Or could it be a website like Habbo that already sports 150 million registered users (that's the dimensions of Facebook at this time)? I doubt it. What's coming has evolved past Habbo. Maybe it will likely be a website like Onverse which is smaller, but already has full integration between virtual world and social media? It simply requires a spark, right? Your guess is just like mine, but history informs us there is definitely somebody else which will emerge because the dominant player, and will also most likely be a website like Onverse that nobody is expecting until it's far too late. For more information about habbo coins,simply visit our website.
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