131. Sketches, wireframes, and prototypes: the semantics.
June 28, 2010
Do you often find yourself asking this deceivingly simple question: What exactly is the difference between a prototype, a wireframe, and a sketch? In her article “Sketches and Wireframes and Prototypes! Oh My! Creating Your Own Magical Wizard Experience“ author Traci Lepore states th...
|
 |
 |
132. The Role of User Experience in Interface Design
June 24, 2010
What is user experience? The term user experience is widely applicable in many fields. User experience (often abbreviated as UX) describes a user's experience interacting with any type of product or system. In computer science, user experience comprises all of the user's ...
|
 |
 |
133. Office 2010 (Desktop) - What an Interface Design
June 16, 2010
As the saying goes 'if it ain't broke don't try to fix it'. When Microsoft released Office 2007 to succeed Office 2003, users were treated to a revolution in the popular office productivity suite's  |
 |
134. User interface design tips
June 14, 2010
Below are a few important tips to keep in mind when creating an interface design: Consistency: When embarking on the creation of a new interface design, begin by thinking about consistency. Why is consistency important? Because people need to learn how to use a system, an...
|
 |
 |
135. Creating your own interface design: Wireframing vs. website building applications
June 07, 2010
The internet is one of the main threads weaving through the tapestry of modern life. Given how connected we humans are to the internet, it is little surprise that hundreds of „build your own website“ applications have surfaced all over the world wide web. These sites target private us...
|
 |
 |
136. Usability Methods Explained: Remote Usability Testing
June 04, 2010
Before delving into remote usability testing I find it pertinent to first look at usability testing in general as both are concentric. Usability testing is an indispensable usability tool that contributes immensely to successful  |
 |
137. Usability Methods Explained Design Patterns
May 28, 2010
What are design patterns? In the world of interface design, design patterns are repeatable solutions to commonly occurring problems within a softwar...
|
 |
 |
138. How do you undergo usability testing with paper prototypes?
May 24, 2010
When thinking of applying paper prototyping to test the usability of your interface design you have to arrange a workshop for users and developers to attend. The users that ar...
|
 |
 |
139. Usability Methods: Paper Prototyping
May 20, 2010
"Paper prototyping is a variation of usability testing where representative users perform realistic tasks by interacting with a paper version of the interface that is manipulated by a person ‘playing computer,’ who doesn’t explain how the interfac...
|
 |
 |
140. Usability methods explained: Task analysis
May 13, 2010
What is task analysis? Task analysis is a usability method that can assist you with the creation of excellent user interface designs. In addition, you can use the information obtained from a task analysis to design usability tests for your
|
 |
 |