items in diablo 3 Secondly, Blizzard seems to "Diablo" style perfect game. Increase the difficulty level or character level is only a temporary increase in the residence time of the players, but does not increase the fun of the players, after the target completion is still likely to leave the game, and this time the increase, and sometimes counterproductive when players feel distant goal tend to produce fatigue. How to better improve the MF system and equipment systems, will determine the time commitment of the players in the game and get fun. The auction house is an innovation of the Diablo series. Although it is provided to the players a lot of convenience, help maintain economic circulation, some people may think it is the presence of more harm than good for the game. It gives players a platform of unwanted equipment into gold, or a demon hunter he does not need ruby sell then purchase needed Emerald, but the question is: what the auction house to bring players , and from the players claimed? For some people, the "right" way to play from Daguai become Dunshou auction house, then the game will become better what? We do not think so, but we do not want this to become some other games where the interesting part is removed from the game, then the next question is, how can we re-emphasis on the late game let players no longer Dunshou the auction house back into the game killing it? This is a complex issue, but we're working on. We discuss this issue first surfaced solution is always "Why do not directly delete the entire auction house?" Indeed, direct delete this function can eliminate the harm it brings, but can also cause the auction houses are achieve functionality vacancies. Analogy, we do not want players to feel, and the only other player transactions is to continue to stay in the chat channel scraper "sale items link]" or "Buy the the [best equipment] all day. This is cheapest gw2 gold not what we want.">Diablo 3 development team since Jay Wilson leaves after the first paper Bowen, and content is precisely what the players are most concerned about the reform of the items and equipment system concept. Remove specific content, we want to talk about through this blog to see some positive signals. First, Blizzard realized that should be used, what kind of attitude and players exchange. To listen to the views and needs of the players, and then give the appropriate response, what works, what does not, and infeasible whether there are other better solution. Rather than to tell the player, it is COOL, you should try and enjoy it. The best example is the items in diablo 3 Secondly, Blizzard seems to "Diablo" style perfect game. Increase the difficulty level or character level is only a temporary increase in the residence time of the players, but does not increase the fun of the players, after the target completion is still likely to leave the game, and this time the increase, and sometimes counterproductive when players feel distant goal tend to produce fatigue. How to better improve the MF system and equipment systems, will determine the time commitment of the players in the game and get fun. The auction house is an innovation of the Diablo series. Although it is provided to the players a lot of convenience, help maintain economic circulation, some people may think it is the presence of more harm than good for the game. It gives players a platform of unwanted equipment into gold, or a demon hunter he does not need ruby sell then purchase needed Emerald, but the question is: what the auction house to bring players , and from the players claimed? For some people, the "right" way to play from Daguai become Dunshou auction house, then the game will become better what? We do not think so, but we do not want this to become some other games where the interesting part is removed from the game, then the next question is, how can we re-emphasis on the late game let players no longer Dunshou the auction house back into the game killing it? This is a complex issue, but we're working on. We discuss this issue first surfaced solution is always "Why do not directly delete the entire auction house?" Indeed, direct delete this function can eliminate the harm it brings, but can also cause the auction houses are achieve functionality vacancies. Analogy, we do not want players to feel, and the only other player transactions is to continue to stay in the chat channel scraper "sale items link]" or "Buy the the [best equipment] all day. This is cheapest gw2 gold not what we want.
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