THQ's new president, Naughty Dog co-founder Jason Rubin, has a bigturnaround on his hands. But he believes lessons from his time withNaughty Dog will help him lead his new studios -- and that the mostimportant thing the company needs now is the right conditions tothrive. Rubin is hitting the ground running: He heads to E3 with THQ afteronly seven days officially on the job. "It was tough," he admits,sitting down with Gamasutra in a meeting room at THQ's booth, wherebanners for Darksiders II, Saints Row The Third and Metro: Last Light proclaimed the publisher's strongest owned IP. Last E3, Gamasutra interviewed former president Danny Bilson as Jimmy Buffett music heralded Margaritaville Online in the background. Rubin co-founded Naughty Dog in 1984 with partner Andy Gavin whenthe two were just 15 years old. First step: Learn how to makegames. Once the knowledge was there, the structure followed, Rubinsays, and a partnership with Sony created an atmosphere mostconducive to talent. In the case of THQ, the talent and the structure is already there,he says. However: "The atmosphere under which they have been makinggames is not nearly as conducive as Sony, to put it mildly. They'vehad a hard time." How THQ's teams can compete THQ is the subject of some dire news headlines lately, with widening losses even alongside increasing sales . After a significant investment in its uDraw peripheral thatdidn't bear fruit, plus the contraction of the kids' game marketthat once was quite strong for the publisher, it lost its UFC license -- another former bright spot -- to Electronic Arts. "What I plan to do here is give teams the ability to compete,"Rubin says. Volition's work on Saints Row demonstrates the breadth of gameplay and variety the teams areable to create, he says. "And the engine itself is capable of doing something great. [ Saints Row ] is capable of being a Red Dead Redemption ... but not given the proper assets, not given a deadline that waslong enough, they've ended up with a game that was extremelypopular," Rubin continues. Yet with better resource allocation, hebelieves the Volition team has the opportunity to fulfill a largefield of unexplored potential. "With Red Dead Redemption , the guys had enough money to do visuals, gameplay and story," hesays. "In Saints Row , they had to pick a subset of that, but I think that team has thecapability to do everything." Why, then, were capable teams languishing in a non-conduciveenvironment? "I don't want to linger in the past," asserts Rubin,"but they were not given the appropriate resources. They were notallowed to have a long-term enough approach to making games from aplanning and decision-making process standpoint." "The company is in very good shape financially," Rubin states. "AndI'm very disciplined, so I will not be starting a significantnumber of different things until money comes in, and that will giveus a buffer." Rubin says one takeaway from his time at Naughty Dog is that teamsstay on schedule when resources don't feel tight: In other words,given larger budgets, teams are more likely to hit milestones.Precise scheduling will be key to turning THQ's fortunes around.Another way to keep on task and meet goals is to stridently avoidfeature creep, even if something seems like a genuinely good idea. "There are other people who are cleary of the school of thoughtwhere you make the game and let it iterate until it becomes good,"he says. "Games that take five or more years clearly could havebeen done in less if they knew their targets from the beginning." The changing market For a number of years, it seems THQ modeled itself on EA, dividingits businesses into tiers and aiming for a similarly-balancedproduct mix. But now that the kids' market has changed and THQ haslittle footing in the digital and social space, for now the"pillar" strategy is over, says Rubin. "We're only going to have one pillar, and that's core," he says.The kids' biz changed because the market did, and not because ofany bad choices on THQ's part, Rubin points out "A child that is5-10 years old doesn't care whether a game is 99 cents or $60...kids easily adapted to smaller, cheaper titles, and parents weremore than happy to give them those. It's very different than thecore gamer." "I think there's been much talk of social and mobile killing thecore business -- I don't put much merit in that," he adds. But what will change is the market values that move games, in anenvironment where currently all core games are laterally comparedacross the same price point, and it's budget size and marketingspend that determines which title users take off a shelf first. "I think that's going to change," he continues. "And when it does,I think there's going to be a much larger variety of titles." Games like World of Tanks, League of Legends or even Portal don't laterally compete with Grand Theft Auto or Call of Duty , but they find passionate audiences and earn a lot of money. Thosesuccesses are actually heralds of a broadening industry, not thenarrowing of the core audience or the doubling-down on familiargenres that many might be forgiven for assuming is E3's maintakeaway. To Rubin, that so many E3 attendees are excited about Obsidian's South Park: Stick of Truth RPG in an environment where Halo, Call of Duty and Assassin's Creed are driving anticipation for the latest sequels speaks to theappetite for new things. The company's games are being favorablyreceived by the consumer press at E3, he says. "At the end of the day, my experience with developers is... themost important thing is to make great titles. If they know they'regoing to be able to, they believe, and I believe those titels willfind an audience one way or another," Rubin says. Even if financialheadlines and question marks about the publisher's future continue,"if I can prove to them I'm going to make their lives easier,they're fine with that. They can shut out all that other crap." "If you set people up right, they will succeed," says Rubin. For more reports from E3 2012, be sure to check out Gamasutra's live coverage . Related news: THQ lays off San Diego staff after giving up UFC license THQ's Bilson steps down, Naughty Dog co-founder Jason Rubin becomespresident THQ's plan to stay listed on Nasdaq stock exchange. The e-commerce company in China offers quality products such as Corrugated Cardboard Boxes , Cardboard Packaging Boxes Manufacturer, and more. For more , please visit Chocolate Packaging Boxes today!
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