No matter in Wow PVP or PVE, healing is always very important, there are many changes in the new race, here will tell players several things players must know about healing in Mists of Pandaria. I don't mind the current healing model (though I made damn well sure to not level a healer until 8-9 months into the expac), but I had a ton of fun in Wrath spamming big, powerful heals at a rapid pace. I realise that the Wrath model of healing was unpopular with some, but I guess everyone gets their turn. Several things you must know about healing in Mists of Pandaria Intellect is too powerful. It's going to become as useful as spirit now, giving the players the choice to choose between quick, consistent healing(haste, spirit) or slow but powerful healing(intellect, mastery). At the moment all healers are bound to intellect, it is superior. Intellect no longer increasing maximum mana means healers have all the mana they ever need at whatever level they are. Imagine having 100k in mana at level 85 because you got +400% of your base mana for choosing your healing specialization at level 85. Don't forget, intellect, spirit, haste, mastery and crit will be weaker when you first level to 90. Thought process of when to use Riptide, Healing Rain, Chain Heal, Healing Wave, Healing Surge or Greater Healing Wave will still be a necessity.http://www.Mmocarts.com (buy diablo 3 gold, wow gold ) Players can now use more inappropriate abilities for the amount of incoming damage with really no worries of running out of mana. When healers no longer run out of mana, new encounters must be in place to quickly take down player health and attempt to stress healers, providing a challenge, a potential wipe for the group or raid. Thus, we seem to return to wrath style of faster paced healing. Monks are good at healing in 5.0, which always take advantages in PVE and PVE. Healing monks are going to be a pain to balance around the other healing classes. May seem like a tired and overused sentence/idea, but why would a group bring someone that "only" heals when they can have 3/6 extra dps per raid. Both shamans and priests have an active "damage to healing/mana regen" ability (those are the only two healing classes I play, so forgive my ignorance), and you don't see raids or five mans stacking them because of it (if I recall, Paragon's world first Sinestra had no shamans at all). Granted, Monks may be doing something similar on a larger scale, but I think it's clear that this model isn't somehow game-breaking or ridiculously OP. For monk farming guides, players can visit on Wowgold.us for free. http://www.ige4gold.com ( IGX Wow Gold ) http://www.igxe4gold.com ( IGXE Wow Gold ) http://www.wow007.us ( Wow007 Gold )
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