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Articles by amelie wang |
331. BurgerTime is an arcade maze game akin
March 29, 2010
The unique ability to generate new original landscapes and tracks, along with on-road and off-road options, offers infinite Island Racer track combinations for a new experience with every race. Slamming the opponent is allowed when playing against the computer or online against another player. Gamer...
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332. Meritech Capital Partners led the funding round
March 29, 2010
PopCap Games, the company responsible for popular casual games like Bejeweled, Peggle, and Plants vs. Zombies, has announced that it has secured $22.5 million in funding. The new funds will be for expansion into "social media and reaching new geopgraphies," as well as for "potential acquisitions." ...
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333. Partial health and no healing potions
March 25, 2010
The game itself is largely non-linear. You can play along with the story, or you can go off on your own adventure. The game world is massive, with lots of places to explore and things to do. You have the freedom to travel in any direction, although you have to be careful you don't wander into places...
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334. More streamlined experience with Cataclysm
March 25, 2010
In talking about Cataclysm, Brack explained a lot of the reasons behind the choices they made. The Goblins are there to give the Horde a small race, complimentary to the Gnomes, while the Worgen are seen as the sinister side of the Alliance being compared to the Undead of the Horde.
Both cl...
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335. A total respect for history
March 23, 2010
Under this cover, he starts to scour the estate: Babou's bedroom, Leonardo's workshop, the grounds, and dovecot, leaving no stone unturned. In the course of his investigations, he encounters a wide array of intriguing characters: Babou herself, Saturnin, a suspicious looking guardian, and the King o...
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336. The release of The Secrets of Da Vinci
March 23, 2010
From the creative side of things, this type of game is a bit different from creating a linear game. In a linear game, you have full placement control and you are explicitly setting up interactions, so you know what to expect. In a game like ours, just about anything can happen. I have to think about...
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337. The Gemological Institute of America recently launched the Gem Project
March 23, 2010
The Gemological Institute of America recently launched the Gem Project. Comprised of data collected from gemstones in the Edward J. Gübelin collection, which the Institute acquired in 2005, the online resource includes a photo, description and gemological properties for each sample.
The GIA...
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338. The Gemological Institute of America Middle East
March 23, 2010
The Gemological Institute of America Middle East, LLC., recently conducted Gem Identification and Colored Stone Grading Lab classes in Bahrain. The week-long classes, which took place at the Ministry of Industry & Commerce, Kingdom of Bahrain with government cooperation and support of the Bahrain La...
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339. The summary of Din's Curse
March 23, 2010
GameBoomers has published a new interview with Soldak Entertainment's Steven Peeler about Din's Curse, the company's upcoming action RPG. In Din's Curse players take the role of an adventurer cursed to walk the lands in a quest for redemption. The game features 141 possible class combinations, an in...
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340. Some new epic arcs for pirate factions
March 23, 2010
In the game, every class is different. Some classes offer themselves up to a lot of variations. Some classes tend to have a lot more focus. We saw that in Diablo II, some classes had fewer variations and fewer possibilities than the others. That’s not really our goal though. Our goal is to make su...
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